Undisclosed project.
"Saber Interactive is a U.S.-based developer and publisher of video games. Consisting of over 20 studios and more than 2,500 employees worldwide, we are one of the key operative business units of Embracer Group."
Genre: Undisclosed.
Engine: Unreal 4.27.
Platforms: Undisclosed.
Duration: 3 months. Undisclosed Release Date.
Team Size: 20-30 at Saber Interactive.
Website: saber.games
Roles & Responsibilities
General Design:
Combat Design:
Choose a Deadite version of your favorite Survivor and Demon from the game. Use your wits and weapons to duke it out to the Last Deadite Standing in fast-paced, cutthroat action for up to 40 players.
"Saber Interactive is a U.S.-based developer and publisher of video games. Consisting of over 20 studios and more than 2,500 employees worldwide, we are one of the key operative business units of Embracer Group."
Genre: Asymmetrical Multiplayer Survival Horror Game & Battle Royale.
Engine: Unreal 4.27.
Platforms: PC, PS4, PS5, Xbox One, Xbox Series S, Nintendo Switch.
Duration: 5 months. Published in 2023.
Team Size: 40-50 at Saber Interactive.
Website: www.evildeadthegame.com
Roles & Responsibilities
Combat Design:
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they survive a rapidly dying world.
"Based in Barcelona, Nomada Studio is composed of experienced developers and artists outside of video games with disciplines in illustration, painting, and graphic design. Featuring art from noted artist Conrad Roset and the music of Berlinist, GRIS is their debut title as a team."
Genre: Undisclosed.
Engine: Unity 2021.x.
Platforms: Undisclosed.
Duration: 18 months. Undisclosed Release Date.
Team Size: 25-30 at Nomada Studio.
Website: www.nomada.studio
Roles & Responsibilities
Combat Design:
TAPE is a psychological horror game for PC, PS4 & PS5 with time puzzle mechanics and deep narrative, in which you’ll have to help Iria discover the location of her father who disappeared years ago.
Using an old Super8 camera, Iria will be able to affect the time of the objects around her, exploring her deepest memories while resolving puzzles and escaping from the nightmares that dwell in her past.
Genre: Narrative & Puzzle.
Engine: Unreal 4.25.
Platforms: PC, PS4 & PS5, Nintendo Switch.
Duration: 4 years. Published on 2022.
Team Size: 4~16 at BlackChiliGoat Studio.
Website: TAPE: Unveil the Memories on Steam
Recognition:
Most Innovative Game PlayStation Awards 2017.
Best Game DevContact 2018.
Best Elevator Pitch Guerrilla Game Festival 2019.
Roles & Responsibilities
Production:
Creative Direction:
Narrative Design:
System Design:
Level Design:
Puzzle Design:
UX/UI Design:
RHO is a worldwide group of hackers who unite freely to work together, performing attacks and industrial espionage, gathering sensitive information in companies and organizations, both private and governmental.
With Firewall, not only the future of your organization will depend on your day to day actions. You are about to live the greatest interactive story based on real events to protect the world from RHO.
Genre: FMV & Puzzle.
Engine: Custom Engine.
Platforms: PC, Smartphones, Tablets & WebBrowsers.
Duration: 6 months. Published in 2020.
Team Size: ~12 at Aiwin.
Website: aiwin.io/en/firewall
Roles & Responsibilities
Narrative Design:
System Design:
Puzzle Design:
Every day we make about 17,500 decisions during working hours, but only 32 of them are conscious. Will you be able to finish the development of SHE in time?
SHE is an artificial intelligence that aims to make informed and objective decisions thanks to you. Face the consequences of your own decisions in your professional and personal life, in a universe where diversity and inclusion will be key to achieving the project’s objectives.
Genre: FMV & Puzzle.
Engine: Custom Engine.
Platforms: PC, Smartphones, Tablets & WebBrowsers.
Duration: 7 months. Published in 2019.
Team Size: ~12 at Aiwin.
Website: aiwin.io/en/she
Roles & Responsibilities
Narrative Design:
System Design:
Puzzle Design:
Dr. Anning is missing! Find her with the help of Pérez the Assistant and Neand the Caveman. Follow her steps solving puzzles and learning about paleontology, antropology and geology using your smartphone.
Visit the Museum of Natural Sciences of Madrid and explore the Paleontology and Geology areas with Enigma Madrid Ciencia, an Augmented Reality experience.
Genre: FMV & Puzzle.
Engine: Unity 5.6.1.
Platforms: Android & iOS.
Duration: 7 months. Published in 2019.
Team Size: 4~6 at Padaone Games.
Website: www.padaonegames.com
Roles & Responsibilities
Assistant Production:
Narrative Design:
System Design:
Puzzle Design:
A game about 4 lost strangers that share the same mind, the same way. All of the strangers share movement input. Reunite, find yourselves and find your way out.
Game develop during the Global Game Jam 2021, using the theme Lost & Found.
Genre: Narrative & Puzzle.
Engine: Unity 2020.x.
Platforms: PC
Duration: 72 hours. 2021.
Team Size: 3
Website: globalgamejam.org
Roles & Responsibilities:
You are a subway employee who can read the passenger's minds. Learn about their problems and connect them with whom may help them repair their lives.
Game develop during the Global Game Jam 2020, using the theme Repair.
Genre: Narrative & Puzzle.
Engine: Unity 2019.x.
Platforms: PC
Duration: 72 hours. 2020.
Team Size: 4
Website: globalgamejam.org
Roles & Responsibilities:
A game about a virus and a castle. Fill all the organs and reach your home. Sometimes, your castle maybe in another princess.
Game develop during the Global Game Jam 2019, using the theme What Home means to you.
Genre: Puzzle.
Engine: Unity 2018.x.
Platforms: PC
Duration: 72 hours. 2019.
Team Size: 7
Website: globalgamejam.org
Roles & Responsibilities:
A game about two robots, who need to cooperate to send a distress signal before the time runs out. Control each robot with each thumbstick and use their special abilities to beat the timer.
Game develop during the Global Game Jam 2018, using the theme Transmission.
Genre: Puzzle.
Engine: Unity 2017.x.
Platforms: PC
Duration: 72 hours. 2018.
Team Size: 4.
Website: globalgamejam.org
Roles & Responsibilities:
Gnurr is a 2.5 platform game where Izzie, a human turn into a ball of fluff, travels through plenty of worlds with the help of different tools and abilities to fight the Tardigrades, a dangerous empire of microorganisms that tries to dominate the world.
Game develop as a Final Project for my Master Degree in Videogame Design at Complutense University of Madrid.
Genre: Metroidvania.
Engine: Unity 5.5.1.
Platforms: PC
Duration: 6 months. 2017-2018
Team Size: 4.
Website: youtube.com
Roles & Responsibilities:
In Poseidon's Tantrum, you must protect your beach from the pest of human kids who wants to build sand castles. Click on the castles to destroy them, but be fast, it's summer and the humans are coming!
Game develop during the R.Franco Game Weekend jam, using the theme Summer.
Genre: Casual.
Engine: Unity 5.5.
Platforms: PC, Android & iOS.
Duration: 72 hours. 2017.
Team Size: 4.
Website: vimeo.com
Roles & Responsibilities:
In Chromadelic you have to follow the rhythm and mimic the pulses of your enemies to reach the end of the game. The enemies will create colored pulses to detect you, avoid them by changing to the right color before they reach you. Get to the portal to advance to the next level. Follow the beat to change color at the right moment.
Game develop during the Global Game Jam 2017, using the theme Waves.
Genre: Music & Puzzle.
Engine: Unity 5.5.
Platforms: PC.
Duration: 72 hours. 2017.
Team Size: 6.
Website: globalgamejam.org
Roles & Responsibilities:
Have you ever wonder why do we do so many rituals throughout the day? Why we never stop? Every action has its consequences, but when we break a ritual, consequences might be tough. In 3 Days, a group of people crosses a border every single day, and the player has the opportunity to keep on with this already established ritual, or try something new.
Game develop during the Global Game Jam 2016, using the theme Ritual.
Genre: Narrative.
Engine: Unity 4.7.
Platforms: PC.
Duration: 72 hours. 2016.
Team Size: 5.
Website: globalgamejam.org
Roles & Responsibilities:
Game Design:
Narrative Design.
Combat Design.
Level Design.
Game Writing.
System Design.
UX/UI Design.
Puzzle Design.
Gamification.
General Game Design.
Production:
Production Pipelines.
Team Management.
Creative Direction.
Scrum Development.
Product Ownership.
KPIs Tracking and Evaluation.
Mediation.
Research:
QA testing.
Usability Design.
Data Analysis.
Languages:
Born in Spain.
Fluent in Spanish and English.
Game Development Engines:
Unreal Engine 4.
Unity 3D.
Construct 2.
Game Maker.
Twine2.
Adventure Game Studio.
Programming Languages:
Unreal Engine Blueprints.
Unity Playmaker.
C#.
HTML.
Source Control:
Perforce.
GitHub.
Production:
Jira.
Trello.
TeamGantt.
Asana.
Microsoft Office (Excel, Powerpoint, Word).
Design:
Adobe Suite (Photoshop, Illustrator, Premiere, XD).
Autodesk 3ds Max.
Hello there! Thank you for reaching this far in my portfolio.
My name is Jose Massa, and I'm a videogame designer.
Since I was a child, I have been interested in making games. Not only I loved videogames and board games, but I made my own whenever I can, from pen & paper roleplaying games to board games and more.
A few years into almost adulthood, I became a Design Graduate with a mention in Videogames and New Media. I got lucky and got into the game industry by developing educational games for children and designing gamification systems for schools and companies. Then I decided to specialize and earn a Master Degree in Videogame Design and Developing.
Being a restless learner, I'm always trying to improve my craft and enjoy making games on my own or with friends, prototyping ideas and game concepts just for fun, as well as participating in game jams and other game related events.
I'm currently working as a Generalist and Combat game designer at Saber Interactive in Evil Dead: The Game and in an new Undisclosed project.
If you're a recruiter, work at a human resources department, or I have made contact with your company, feel free to check my social media and resume under my contact info.
I'm eager to hear from you!
Jose Massa 2023 ©